User blog:Tolis12345/Mercy Rework???

So It's already this time
Sooo version 0.11 just hit and widowmaker became a support hero so let me explain that before I speak about the main part. Widowmaker is the most powerful sniper in the game. But why did I changed her to a support then? Well I wanted to make a support that can counter-act the CC in the game. She is not a healer nor is she an off-healer but instead she is a support that provides a ton of utility and sets up for plays. She only heals with her ultimate and still is a pretty small heal for an ultimate. Her power comes from her ability to use charm effectively and her decision making. Having a good widowmaker in this gamemode will mean that she will generally help with making plays and peel. A LOT OF PEEL. Ok now let's continue into the main purpose of this blog post

Mercy 2.0
Sort of a meme but anyways. I've found that the kits I've created for D.Va and Mercy are problematic. They are both OPAF. So I am gonna make some changes. First of all mercy Mercy's leap will be on her secondary fire instead of interact. That leap ability will be tone downed to be better for horizontal movement rather than vertical movement as she has too much mobility in both departments. Her first ability will also be toned down so that it stuns for 1 second and has a cast time of 0.5 seconds to stop her from instantly stunning you and making you hopeless. The tracking ability is going away completely and is instead replaced with an ability that makes mercy slower but takes only 75% of all damage. Her ultimate will stay the same for the most part but she takes damage over time while using ultimate because she has more damage while in valkyrie so she can deactivate the ultimate by pressing the ultimate button again. Mercy will get a new passive that when she gets a kill she regenerates some health over time so if she gets kills while in valkyrie she will be able to heal some of that self damage. Mercy is a powerful hero but not starter friendly. Instead of being a one star * she will now be a 3 star * * * and this is because mercy's stuns leaps passive and ultimate need a lot of skill to time correctly in order to be effective. I wanted mercy to be someone you can be afraid of if she is good but can easily kill if she is bad. Mercy is a pure glass-cannon, she has so much damage but can barely keep herself alive if you are not careful.

Balance?
Ok now that we are done with mercy let's talk balance. Upon version 1.0 the first update that is actually playable in a match, there will be cooldowns. Some characters may get buffed, nerfed or get parts of their kits deleted entirely. One example is Mei, we made her a literal ice queen but her ability with the interact is very problematic so that get deleted interely. Before I make the D.va rework and after the mercy rework I am gonna make an effort to balance test everything and re-evaluate everything. After the mercy rework [version 0.12] we are gonna have some minor update [versions 0.12.1-0.12.9] which will includea  lot of bug fixing and balancing.

Thank you for following the develpment of this silly gamemode

 * -Tolis[Constantine]